I am working with 3d plines and have some concerns with the precision. I need to round everything off to 2 decimal places. I understand ddunits but this is not the same thing. For instance when snapping from point to point the 3d pline has 4 decimal places. If you look at the line under Edit-Assign Polyline elevations the nodes are out to 4 decimal places. How do I round this off to 2 decimal places?
Let me know if I need to be more specific.